Character Art

I have been hearing great things about Accurig and it is free at the moment so I decided to use it to rig this real time Goblin character I created

Here is my fully textured low poly model I entered up creating after doing a High Poly sculpt in Zbrush I imported this goblin into Blender and retopo’d it to achieve a low poly count of around 6000.

Anatomy reference was used as well as reference for the goblins proportions and characteristics. I wanted the goblin to look a little intimidating but also capable of being a cute goblin.

the model has a mouth bag and a set of lower and upper teeth as well so that a rigger and animator can use face controls to animate this asset.

Here is the High Poly Sculpt in Zbrush. The Cloak on the Goblins back was intentionally Un-merged in the full character object so that it can be independently rigged or simulated in a game engine.